Pro Atc Fsx

Posted : admin On 01.10.2019

IMHO.Stay away from Pro ATC/X. With exchange rate I paid $83 CDN. The program is basically just a flight planner. A very good one, but nonetheless, pretty much just flight planner. The ATC voices are limited to only the voices recorded by the devs. When you buy it you get: 3 pilot voices 5 co pilot voices( which include 3 of the pilot voices) 9 voices in total for ATC.

  1. Pro Atc For Fsx Se
  2. Pro Atc Fsx
  3. Pro Atc For Fsx

If you want background USA type ATC chatter, you are directed to another website from a completely different dev for another $10 buck US. If you are like me, and spent hours and hours developing a virtual carrier to use with FS Passenger/ painting skins, editing Voicepack, etc. You will be dissapointed, as there is no option for your own carrier. There is also no way to manully add your carrier name to the program. If you are able to find the document that has the list of carriers, don't get your hopes up.

Pro atc for fsx

Addons used: PMDG 777F Airport: Schiphol Amsterdam (Aerosoft) Airport: Charles De Gaulle (Aerosoft) Weather: Opus FSX 3.40 (Opus Software) ATC. Microsoft Flight Simulator X Gold Steam Edition with X Deluxe and Acceleration. Microsoft Flight Simulator X. Pro ATC X for FSX. March 30, 2016.

The devs did not use ANY type of consistency when recording the voices. Some voices will have some of the carriers, while others will not have those carriers.absolutley no ryme or reason. The list of known issues is not very long, but the devs don't seem to be in a hurry.

Not very proffessional for an addon which costs 49.95 Euros. The ATC portion of the program, is unintelligible, at best.

IMO the stock FSX ATC is much more realistic sounding than PRO ATC/X, and the ironic thing about this is that PRO ATC/X uses real voices. The program does not control AI planes. The interface between pilot and ATC is clunky, however they did get all the current radio freqs from real world, so that's good.

I no longer use PRO ATC/X as my ATC. Instead going back to the stock FSX ATC, and just ignoring the ATC when using a STAR approach. I do use it as a flight planner, which it works really well at doing, and exporting those flight plans work flawlessly in FSX.

I use cuurent NAV fixes/AIRAC Cycle with my PMDG 747( Yes, my 747 QOTS works flawlesslly on a new built rig- built myself- running Win 10 from box) FSX ATC, never, ever tells me to adjust my route, even while using these up to date routing. I fly mainly in Canada.

I would support PRO ATC/X, if it was promoted as it should be.' A program in development', and priced to match that fact. However, it is not, it is sold as a finished product with all sorts of reviews from well known Flight Sim sites, on a proffessional looking website. I made the mistake of purchasing PRO ATC/X after watching the youtube videos, thinking it was an interactive voice activated type ATC program. I take responsbility for that mistake.

This program IMO is worth less than $20 CDN.definately not worth the 49.95 Euros.IMO I got 'ripped off', and will not reccommend this PRO ATC/X to anyone. I have EXTREME buyers remorse for this product, and had it been on Steam, I would have asked for my money back, but it's not, so I will try to pass this info onto others, who might get duped like myself. Yep.I saw Vox ATC after I bought the crappy program. Unfortunately I'm on a limited budget, and in Canadian funds, Vox ATC comes out to around $118.00 dollars.which for us Canucks, is a lot of dough. So it would have been a HUGE hit, if I bought them both on the same day. I'm now saving for Vox ATC. You know the funny thing about all this.is when I bought Pro ATC/X I thought I was buying Vox ATC.LOL.that was a costly lesson.not my first and certainly not the last I'm sure.

Just like some of the other junky 3rd party addons for FSX.Then I found love! The problem is that the 2 main tasks of ATC is to provide separation, and to support the safe and efficient flow of traffic. None of the ATC addons for FSX do any of those. I have both VoxATC and Radar Contact 4, and their are strengths and weaknesses to both. VoxATC handles ground quite well (except providing separation), it gives you correct routing, gives you clearences to cross the runway, etc. RC4 doesn't have any of those, tells you to taxi to holding point and the rest is up to you.

VoXATC also generates it's own traffic, which seems like a good idea as it interacts with it fully, you can hear it assing clearances and see it's AI traffic do what it's told. However it's still unable to provide separation, it will vector you on final with an AI traffic and just remove the traffic if it gets too close. RC4 uses FSX's traffic, it only interacts with it minimaly, basicly gives it frequency change instructions. It also doesn't provide separation, but seems to vector you better onto final with regard to AI traffic than VoxATC, or I've been lucky so far. However I've hit a KLM at FL330 over Bratislava head on (which is quite an achivement). RC4 is ground aware, it's supposed to have a way of calculating MSA from the heighest point in the vicinity. VoxATC will tell you to immediately descend to whatever altitude it has given you, which is often below the ground level in areas with hills.

RC4 gives acceptable descent instructions, most of the time letting you descend on your own, but then it will give you an instruction to reach FLXX in 30 miles. This is not always possible with normal descent rate. It is possible easily if you started to descend immediately when it told you to descend when ready, but if you calculated a 3 degree slope according to your distance to your destination and started to descend with that, you'll have to deploy spoilers to reach the instructed level. That said, RC4 still gives a more realistic descent profile and will tell you what to do before you reach the final waypoint in your plan. VoxATC gives simple descent instructions, but will have you descend early, and it's far from the real world sector altitudes.

RC4 also doesn't use real world sector altitudes, but it's profile calculations make it keep you above uncontrolled airspace most of the time, while with VoxATC, you'll be told do descend out of the ATC sectors all the time. VoxATC assigns SIDs dinamicaly according to the present weather conditions (needs leveld's navdata files to be SID and STAR aware), it also assings STARS dinamicaly according to runway in use. RC4 doesn't do any of those. If it is aware that there are SIDs, it will clear you via departure routes, which means you can fly whatever you want within 30Nm of the airport, but then you have to be at the waypoint you planned for. Both have a way to handle emergencies, RC4 has many options, but you have to be kind of prepared as vectors to closest aiport will just give you one vector, then you're on your own.

VoxATC will vector you to final, most of the time visually. IMHO a huge problem with VoxATC is that it doesn't support direct to waypoint requests. Both have some ways to handle weather deviations, but VoXATC only does so enroute, which means you have to fly through CBs while on the SID, or it will vector you back to the last waypoint. RC4 is supposed to handle Wx deviations in every stage, but so far it has told me I have to stay on course due crossing traffic (Yeah, I'm gonna fly through a CB). BUT if I still deviate, and it starts to vector me back, I can just request the next waypoint when clear of weather and it will clear me to that, so I can continue flying. RC4 will dinamicaly issue enroute holding if the weather is bad at destination. VoxATC will only issue holding if you previously assigned an enroute hold point that you want to be held.

So I wish these two would get together and mix the strengths of these two, it would be close to perfect (except of course still not doing what ATC is mainly there for, to avoid collisions). I don't know ProATC X, but I've read both good and bad. Unfortunately none of these can be a perfect substitute for real ATC. That's a really good summation! I can speak a bit to the problems with ground traffic, and that relies on the way FSX handles aircraft on the ground, which simply put is as slowly as possible. The AI for taxi is weak, and the aircraft seldom move at the correct speed. If I recall, there are mods to make the aircraft move faster on the ground, but then that breaks the AI.

The simplest solution is to wink the offending aircraft out of existence. Several AI traffic programs do that, otherwise there are going to be holds upon holds. If there's one thing FSX handles more poorly than stacked ground traffic, it's holds. You are absolutely correct in that no one ATC program is going to do it all. You have to pick one that does what you want it to do and be prepared to roleplay around its shortcomings.

That isn't easy, since creating ATC for FSX isn't a boom industry. I've just installed the VoxATC 7 day trial and for someone who has never really experiencd true immersion, I was astounded at how great the program is. Being able to talk to ATC, is really a great innovation. I am able to use my Virtual Airline and ATC recognizes it, and uses the callsign I use. The control of AI was also something I found to be pretty decent, although there wwere some issues, departing Vancouver( CYVR), the taxi route they gave me, I came face to face with a Dash 8 or 9.I was in PMDG 747-400. I know that these issues are common with FSX in general, so I have my setting to not cause crash with other aircraft.

I also use AI Smooth, along with Traffic 360. I have all the current Nav Canada Maps( which you have to pay for in Canada), so I use the real Taxi maps, and if I need to, I adjust the Airport with ADE. The whole point of my post was to make users aware that the product called PRO ATC/X, is not what they claim it to be, far from it. It is a very good flight planner, and I use it for that, maybe the Devs should have just continued on that path, instead of selling it as an ATC program. As for Vox ATC.I wish there was a way to incorporate the stock FSX ATC voices, as they are more natural sounding than anything out there for this sim. I really quite enjoy the Stock ATC Voices, and there is enough variation, to make it not so monotonous.

I have a fully functional, fully equipped recording studio in my home,( I used to do sound engineering, Producing, video editing) so recording voices with pro equip is no problem, as I have done it for other games as well as changing the GSX Ground services Robotic Voices, to real Voice. The problem with SAPI 5 voices, is I can't find a damn thing online as to how to make them yourself. It is my opinion, that the makers of these voices, (IVONA Voices, Cepstral, etc.) keep this info tight against their chest, lest the secret get out, then they would no longer be able to charge $60/voice.so maybe someone knows how to do this and can point me in the right direction. I would gladly make a bundle of professional made SAPI Voices and share them freely. I will probably continue my trial and then purchase VoxATC.as I really like it.

The FSX voices are concatenated human voices. If you have a recording studio, you can make your own.

ACES used to supply a template for this, maybe it's still around somewhere in the SDK. However, you need a couple months of saying 'four' and 'descend' into your mike. There are thousands of entries. It's not difficult work, just a whole lot of it and you can't mix up your files.

That's why there hasn't been much effort to replace the human voices with human voices: the cost of producing them has gone way up since 2001-2002, when the voices were first recorded. The sound of the ATC has been the same through three MSFS versions.

Originally posted by:The FSX voices are concatenated human voices. If you have a recording studio, you can make your own. ACES used to supply a template for this, maybe it's still around somewhere in the SDK. However, you need a couple months of saying 'four' and 'descend' into your mike. There are thousands of entries. It's not difficult work, just a whole lot of it and you can't mix up your files.

That's why there hasn't been much effort to replace the human voices with human voices: the cost of producing them has gone way up since 2001-2002, when the voices were first recorded. The sound of the ATC has been the same through three MSFS versions. Yes it sounds very time consuming. I just thought there might be program that takes the recorded voice and translates the pitch, timbre, and frequency response and emulates it into the Text to Speech.

I have zero knowledge of previous versions of MSFS, I only just started with FSX when it came to Staem, and even then I on've only had it for about a year. Didn't realize the voices have stayed the same since early on.

Oh well, I'm not about to spend months on end, reading a dictionary into a micrphone. If there was a program that made it easy, then I'd do it. My equipment can stay turned off and it doesn't cost me a dime. I'll just have to give into the Ivona voices and buy them al a' carte.

Pro Atc For Fsx Se

Originally posted by:I've just installed the VoxATC 7 day trial and for someone who has never really experiencd true immersion, I was astounded at how great the program is. Being able to talk to ATC, is really a great innovation. I am able to use my Virtual Airline and ATC recognizes it, and uses the callsign I use. Glad you're enjoying it. The taxi route they gave me, I came face to face with a Dash 8 or 9.I was in PMDG 747-400.

I know that these issues are common with FSX in general, so I have my setting to not cause crash with other aircraft. I also use AI Smooth, along with Traffic 360. Do you have AI traffic turned off in FSX? VoxATC won't be aware of it if you leave it on - I've had this happen to me once or twice when I've forgotten to turn the slider down when using Vox. I have MyTraffic and VoxATC uses those AI aircraft but the FSX traffic sliders need to be off - I'm not sure about traffic 360.

Pro Atc Fsx

Originally posted by:I've just installed the VoxATC 7 day trial and for someone who has never really experiencd true immersion, I was astounded at how great the program is. Being able to talk to ATC, is really a great innovation. I am able to use my Virtual Airline and ATC recognizes it, and uses the callsign I use. Glad you're enjoying it. The taxi route they gave me, I came face to face with a Dash 8 or 9.I was in PMDG 747-400.

Pro Atc For Fsx

I know that these issues are common with FSX in general, so I have my setting to not cause crash with other aircraft. I also use AI Smooth, along with Traffic 360. Do you have AI traffic turned off in FSX? VoxATC won't be aware of it if you leave it on - I've had this happen to me once or twice when I've forgotten to turn the slider down when using Vox. I have MyTraffic and VoxATC uses those AI aircraft but the FSX traffic sliders need to be off - I'm not sure about traffic 360. Thanks for the info Morag, I tried a flight without FSX sliders set and it worked flawlessly, Traffic was controlled.

I used 100% setting.so lots of traffic. I am having a prblem with Vox ATC reading and using my updated airports from ADE.any ideas on that? FSX stock ATC and PRO ATC/X, both recognized my new update airport info such as parking, runways, taxiways.etc.