War Chess Mortal Kombat
Posted : admin On 01.10.2019Kombat Chess OVERVIEW The overall goal of MK's new battle chess mode is to use strategy to square off against a buddy (and totally pawn him/her/it) through a strategy of position and tactical combat. You can win if you slay all the pieces on one side - or - if you slay the leader.
If the leader of a side is slain, that side loses, so your overall goal is to:. Attack the enemy leader. Protect your leader from attack But wait! There's more! The lifebars of each of your pieces do not regenerate after each fight (basically making it a super-endurance match). Your piece only heals if a spell is cast on it, or if you hold one of the two power taps on the board to 'artificially heal' the piece before a fight. So inspite of your strategic prowess, your skills as an Earth Warrior - a mortal kombatant - is necessary to win this war of wits and guts.
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BASICS and the TRAPPED SQUARE For starters, each side must choose their fighters for each 'rank' in their force. While each fighter's skills are not affected by chess mode, their lifebars (or rather lack of a lifebar) will make or break your force. Additionally, each side may place a 'trapped square' that instantly kills any piece of Champion rank or below.
Once all your forces are chosen and the fighters assigned, you begin battle to take the enemy leader. As for your trapped square, you may only place it on your half of the board. When a non-leader enemy piece moves onto that square, the piece dies immediately (the resulting animations are quite hilarious). However, enemy leaders can disarm such a trap and it will be treated normally there after. The best places for a trap are usually near a power cell, your leader, or along the corners of the board. Champions sometimes make the mistake of moving to the edges to surprise your leader and trapping squares near your leader (or at least five spaces away) is a novel way to deal with shifters.
Trapping squares near power cells are usually not necessary, although plenty of action usually occurs there. Don't forget that a trapped square will kill a piece instantly, so be wary where your enemy placed his or her trap, or you may wind up suddenly outnumbered when you move your champion onto an innocuous looking square. CHESS KOMBAT RANKS Leader: This is the objective of the enemy - to kill your beloved leader! Leader, leader, leader. You must love the Leader! The leader piece may move in any direction but only one space at a time.
The leader has the most life of all the pieces in your army, meaning that injuries sustained earlier may be recouped by simply occupying the two power taps on the map. Additionally, the leader has one ability no other piece has, and that is to disarm the enemy's trapped square. Once disarmed, the previously trapped square will be treated as a normal square by your forces. The best candidate for your leader however, is not your best fighter, since you can only have one leader.
Instead, it should be your third or fourth best fighter (that you use) since you should rarely place your leader in danger. Don't forget, lose one round and the chess match goes to your opponent when a leader is involved. Champion: Each force has two champion ranked pieces. These pieces are your most powerful, but since they are so few in number (two), you will need to select your second or third best fighter to fill this rank. Champions are your strongest pieces (aside from the leader) since they have almost a sizeable lifebar (in chess kombat) and can move literally any amount of spaces in any direction on the board. Use Champions to assault power taps taken over by the enemy if you are not sure - although a well played Grunt can fight off almost anyone.
Champions are best used for mounting a surprise assault on an enemy leader since they have so much manueverability. If nothing is in their way, champion ranked fighters can strike from clear across the board.
Sorceror: Not Shang-Tsung, but close. Each side has two sorcerors who have access to a range of spells (press the left shoulder key to access them). There is one sorceror of each type for each side - a red sorceror who casts attack spells and a blue sorceror who casts defence spells. Sorcerors are denoted on the chessboard by red and blue glows around their hands. If a sorceror dies, the spells the sorceror has will not be available to you unless you somehow revive that sorceror (only possible if the blue sorceror resurrects the red sorceror), so keep sorcerors away from battles if possible and use them as Grunts after their spells (each being cast once per play) are exhausted. Shifter: Shifters are the second most numerous units in your army. They have greater movement ranges than Grunts and Sorcerors, but less than the Champion.
Strategically, shifters can be treated as champion pieces with half the amount of mobility (they move five spaces in any direction), but because of their unique attribute, you have to be careful using shifters. Shifters are called 'shifters' because they shape-shift (like Shang-Tsung) into the creature you are fighting (or fighting off, if attacked). For example, you pick Scorpion as your shifter rank fighter and face off a grunt piece who is Baraka - your Scorpion will change into Baraka before the fight and you will have a Baraka vs Baraka fight.
However, shifters do not change form when fighting other shifters, or if fighting another piece who is the same as your shifter. Second example, the same Scorpion shifter attacks an Ashrah shifter - Scorpion will proceed to fight Ashrah in a Scorpion vs Ashrah fight. The same can be said if the Scorpion shifter fights the opposing Scorpion Champion. Shifters ultimately demand that you 'get good' with all the fighters in Mortal Kombat since they shape-changing will throw you off. However, you don't want to be beaten simply because you choose the worst fighter you can think of for the shifter role - if you have to attack another shifter, you will retain your fighter's abilities. Pick instead, your fourth or fifth best fighter for this role.
Grunt: Ah, now we scrape the bottom of the barrel. Forming 50% of your force are the low-end grunts who have about a quarter lifebar and die in one extended dial-up combo.
Grunts die by the drove, but they are invaluable if you use them correctly. The move faster than your leader, but slower than everything else, so you need to make a steady advance towards the enemy. By far the best piece to capture a power cell (see reasons below when we refer to power cells) since they are expendable and your best fighter - the one guy (or hot babe) you are best at owning your friends at in MK tournaments - should fill out the role of the grunt. It may be lowly, but with nine chances to beat the crap out of your enemies, you will need to use your best fighter in the role of the grunt (back them up with your next best fighter in the rank of champion). LIFEBAR and POWER CELLS When a fight begins, life is immediately added to your fighter if the following conditions are met:.
You are the attacking piece, +10% Life. Your side holds a power cell, +25% life As you can see, holding power cells and actively attacking are crucial to winning in chess kombat. If you rely on the old Archon strategy of sitting it out, or the Wrath Unleashed strategy of casting Wrath while on a centrally located temple, you will lose out in the end. Mortal Kombat is all about attacking when possible to gain that extra edge.
The only times you need to defend are when you captured any of the two power cells (the two green glowing squares on the board). It is okay to defend a power cell (use your best fighter to do so) since any piece defending a power cell gets a +100% life bonus each fight. What this means is that unless you are using a great fighter, you cannot dislodge a piece from a power cell, making it very crucial for your forces that you capture and hold a power cell (preferably both) at all times! Once one side has captured a power cell, the other side (the AI) will usually move to capturing it for their forces. If you fight well enough with your fighter, you can literally lure the entire enemy force down to your power cell and wipe them out. DAS SPELLS But what about spells?
While it's true you can use a spell to kill certain pieces, you have only a limited number of spells. Additionally, certain spells will not work on the leader or other high ranking pieces. Finally, pieces on power cells are immune to all spells - 'power points are proof against magic' - to destroy a piece on a power cell requires you to launch a skilled all out assault. Note that each spell may only be cast once so use good judgement when to cast and when not to cast.
A properly timed kill, heal, teleport, protect, or resurrect may throw your opponent's assault off balance. Defence Spells: Blue defence spells are available only to the blue sorceror; if he or she is killed, those spells are no longer available for casting. Heal - you may heal any friendly fighter to full health.
Useful for keeping your champion in the game. Teleport - transport any friendly Grunt, Shifter, or Champion to any non-power cell or non-leader occupied square. Resurrect - revives any slain Grunt, Shifter, or Champion piece; place it any where on the two rows furthest from the enemy's side. Protect - shields any piece from spells and from being attacked for three turns. Attack Spells: Red attack spells are available only to the red sorceror; if he or she is killed, those spells are not available. The red sorceror may be revived by the blue sorceror, but not vice-versa.
Kill - instantly slays any Grunt or Shifter. Although you may want to use it right off the bat, you may want to save it for use on the strongest grunt or shifter who threatens your leader or champion in the middle of or late into the match. Imprison - any piece (leader included) may not move (or cast spells) for three turns.
Exchange - swap the postions of any Grunt, Shifter, or Champion (including enemy pieces). Makes for fun surprise attacks. Sacrifice - slays any friendly piece (except the leader) to restore the health of another piece.
If your red sorcerer is about to die and has no spells left, a wise move is to sacrifice that piece to the spell. GENERAL STRATEGIES and TIPS. Since chess kombat is primarily Mortal Kombat with small lifebars, you need to 'get good' at attacking quickly and getting in a good combo that drains off 20% to 30% of an opponent's life. If you can get in the first hit and continue the combo successfully, you can probably win the match easily. Seize the power cells and hold them. Each power cell adds +25% life to your fighters in each fight.
Holding both will insure that your fighters last a lot longer with half a lifebar rather than 'no lifebar' in hard fights with champions and leaders. Similarly, defend your power cells using a grunt. The grunt should also be your best fighter - the one you can use to dance circles around your friends and online opponents - with nine of them, you can simply move your other grunts forward and take advantage of the power cell life increase. Unlike other battle chess games, your leader moves too slowly to take advantage of the power cells unless you started moving him/her to a power cell early on. Assault a power cell with a champion.
All things being equal, your champion is the best choice for assaulting a power cell. Late in the match, you may want to put your leader on a power cell if you can afford the two turn 'swap out'. Shifters are devious. Sometimes a player will get to change into his strongest fighter when attacking or being attacked by your piece. Be wary what your opponent is capable of.
Naturally, this doesn't apply to the AI since you can manually adjust its difficulty. Spells can batter the opponent. A properly used spell can destroy an opponent's attack.
Kill a shifter or grunt to reduce the number of pieces you have to kill. Resurrect your champion or red sorceror if they are killed early. Protect your blue sorceror from attacks so it can cast protect and walk your champion or leader in times of distress. Spells can cause havoc with the other side's ranks, just as it can do to yours. Watch the trap. Although you can place fake traps, one square has the real trap. If you can remember it, all the better for you.
If you step on it accidently, remember where it is so you can avoid it on subsequent turns.
Contents. Comics published by Midway Games The Midway comics were tie-ins published to coincide with the launches of, and. They offered insight into the backstory to each of the games as well as providing exposition of events occurring before each game. Mortal Kombat Collector's Edition Midway's comic book adaptation of the original Mortal Kombat was only released by when the original arcade version was released in 1993.
The mail order deal was displayed during the attract mode of the game. (This mode of advertising was also used in Mortal Kombat II.) The comic book would later be sold normally around the country, although it was close to impossible to get a copy outside of the United States. The comic was written and illustrated by, the early Mortal Kombat series' designer artist. The final few pages offer character profiles for the seven playable characters in the original MK and the boss,. The comic begins by filling in the backstory of, the Great Kung Lao, and Goro, and tells us that Goro's victory in Mortal Kombat meant a new beginning for the tournament, bringing a dark new era.
There is a cut to the present day, where requests—and receives—permission from Master Wu to fight in the Mortal Kombat tournament. Wu warns Liu Kang that Shang Tsung is treacherous and Goro, while overconfident, is to be feared. Two weeks later, at a harbour in, Liu Kang boards a boat that will take him to the island where the tournament will be fought. Is seen preparing to board, reassuring his agent and personal secretary that they have nothing to worry about, though they're clearly fearful for the star's safety and disbelieving of the legitimacy of the tournament. A few miles away, and some members of his Black Dragon gang are in a jeep, attempting to evade, Agent Beran (whose name is not revealed here), and a man who is apparently, as well as the rest of a U.S.
Special Forces unit. Kano begins to flee on foot but Sonya follows. After creating a distraction, Kano leaps aboard the aforementioned boat, all in accordance with his plan to loot all the riches he can find from Shang Tsung's palace. In the mountains of rural Japan, Shang Tsung issues a challenge to, God of Thunder, inviting him to compete in the tournament. After Raiden accepts, Shang Tsung reminds Raiden that the tournament will be fought in his domain and under his rule. Back on the boat, Kano is trying to use intimidation tactics on Cage and a fight breaks out, but Liu Kang takes down Kano's associates before any further fighting can ensue. Watching from above, surveys the scene, unaware of the lurking ghastly spectre of, who ambushes him from behind.
Scorpion vows to kill Sub-Zero just as exactly two years ago. However, he states he is no mere murderer and, instead of killing the Lin Kuei warrior on the boat, he will do so at the tournament. Sub-Zero says Scorpion is a fool to spare his life. At the island, after a day of practice and training, Shang Tsung and Goro welcome the participants in the tournament and introduce the latest entrant, Sonya Blade, who had been trying to track Kano down to the island, but was captured and brought in by guards. Shang Tsung says that not only does Sonya's life depend on her performance in the tournament, but so do the lives of her accompanying unit, who have also been captured. Goro then announces the start of the tournament and the story ends with the caption 'To be continued.at an arcade near you!'
Mortal Kombat II Collector's Edition Midway's comic book adaptation of Mortal Kombat II was published by mail order during the release of the arcade version, much like with the original game's comic. Likewise, the second comic book reflects the events that were raised in the game.
This book was also written, penciled, and colored by John Tobias. Scorpion's role in the comic is contradictory to both his character ending in the MKII video game and to his role in. In addition, Shaolin Monks' intro sequence and first level are in contradiction to the opening few pages of the comic (wherein Johnny Cage offers up a largely different scenario). The story begins with Johnny Cage recounting the events of the first game's final moments. He explains that Shang Tsung unleashed a horde of warriors on the Earthrealm fighters following Liu Kang's victory over Goro; and that Kano, Sonya, and himself were rushed by Goro at The Pit. Suddenly, an explosion knocked out the bridge from underneath them and everyone fell. Cage was saved, however, by Raiden, who informed him that Liu Kang had killed Shang Tsung and the island, which was held together by Tsung's presence, is self-destructing.
Raiden further elaborates that Liu Kang has already escaped and, following the battle with Tsung's army, Sub-Zero was killed by Scorpion, who then burst into flames and burned to ash before Raiden's eyes. The ensuing explosion apparently knocked Cage out.
The next thing he recalls is seeing a U.S. Military vessel. He then snarls, 'And that's the last time I'm telling you the story.' As it turns out, Cage has been telling the story to a disbelieving Jax and Agent Beran (a reference to Mortal Kombat series art director Steve Beran), who is more open to the story considering Cage has recounted the story five times with exactly the same details each time. Jax doesn't believe Cage's story on account of a distress signal from Sonya pinpointed to where they found Cage. And, more precisely, because he doesn't believe Sonya would ever fight alongside Kano, even if, as Cage says, she had no choice. He releases Cage due to lack of evidence.
Meanwhile, in Outworld, is being addressed by King Gorbak, who laments his son, Goro's, apparent death and places the blame on the shoulders of Shang Tsung, who is alive and well (for the moment) in Outworld as Liu Kang apparently only killed Tsung's form in Earthrealm. Gorbak calls for Tsung's death, but Kahn gives the shapeshifting sorcerer one chance to impress upon him why he should not personally slay him.
The always wily Tsung instantly comes up with a plan: to lure the Earthrealm warriors to Outworld by breaching the dimensional gate and challenging them to Mortal Kombat. Only this time, the tournament will take place in Outworld and will be against the wishes of the Elder Gods. Kahn consults a Shadow Priest for advice and is told that due to the plan being against the wishes of the Elder Gods, it is impossible to clearly foresee the outcome. He states that should Kahn be victorious, his power will be unmatched and he will live for eternity. If the plan fails, however, Kahn will face eternal damnation. Gorbak says that if Tsung is to live then he will offer the services of. As Shang Tsung's presence on Earthrealm no longer exists, Shao Kahn gives him a new physical form, one that is much younger in appearance.
Kahn then sends, Baraka, Kintaro, and Shang Tsung to destroy the. Special Forces base, a recording is received from Sonya and Kano that confirms Cage's story as true. Jax decides to make a trip to Hollywood to track down Cage. In China, Liu Kang has returned to Shaolin to find it ruined. The apparent sole survivor of the attacks, appears from the shadows and sides with his friend by offering his word that he will fight against Outworld.
At that moment, a Lin Kuei hover jet lands and a man in a suit claiming to be Sub-Zero hands Liu Kang his calling card. Liu Kang states that he saw Sub-Zero die and this man cannot possibly be the same person, but the ninja says he is the brother of the original Sub-Zero and remarks that his brother's unwillingness to adapt to technological change within the Lin Kuei is what made him obsolete. He shows the monks surveillance pictures the Lin Kuei took of a man claiming to be Shang Tsung (Tsung in his new form), who appears to be searching for Cage, and the three then decide to journey to Hollywood. Cage is on set, filming a for 'Cage Cologne.' (As an interesting side note, the director's name is 'E. Boon' and bears resemblance to the franchise co-creator of whilst the cameraman looks like fellow co-creator John Tobias.) At this point, Shang Tsung and the Outworld warriors sent by Kahn, flanked by numerous Masked Guards, arrive through a portal in the studio.
In the hallway, Jax and Agent Beran demand to see Cage, who is then, coincidentally, blasted through the wall right in front of them. A huge fight breaks out. Sub-Zero's hover jet arrives about this time, being piloted by and a red-clad Lin Kuei member. Kung Lao and Liu Kang join the fight on Jax's side. After Smoke makes another pass in the hover jet, Sub-Zero (now in his ninja uniform) leaps down and makes an attempt on Shang Tsung's life, but is rebounded off an invisible.
Before Reptile can kill Sub-Zero, however, Scorpion intervenes and attacks Reptile, saying he will defend Sub-Zero as pennance for killing his brother. Before anything else can happen, though, Raiden arrives to stop the conflict. Shang Tsung now makes his challenge before returning to Outworld with his allies, leaving the Earthrealm warriors with the choice of accepting the challenge or forfeiting. Raiden informs Liu Kang that forfeit would weaken Earthrealm's standing with the Elder Gods and Liu Kang must accept the challenge. Jax is reluctant to join Shao Kahn's tournament but is spurred on when Cage reveals Agent Beran has been killed. Sub-Zero also offers to compete. Raiden tells the gathered group of Jax, Liu Kang, Kung Lao, Johnny Cage, and Sub-Zero to 'Prepare yourselves, Mortals—for Kombat in the Outworld!'
The comic ends with the caption, 'To be continued on a game screen near you!' ., ruler of the Netherrealm, is the first to emerge from the portal, followed by hundreds of demons, as well as the mysterious, and Scorpion, who is likely looking for another chance at life outside the Netherrealm.
As, the man who gave Sindel the orb, discusses the success of the plan and says Tanya is to be thanked, Shinnok claims his true goal is to reach the heavens and confront the Elder Gods, and now he has that chance. Several days later, in Earthrealm, Sub-Zero has travelled to the Temple of the Elements in China. He recalls what his elder brother, Noob Saibot the tected by the elements of Wind, Earth, Water, and Fire (a reference to ). As Sub-Zero prepares to make peace with the elemental Gods, he sees what he believes to be a sign falling from the sky and decides to follow it after symbolically donning his mask once more out of respect not to the Lin Kuei, but to his brother. Miles away, Liu Kang and LKang quickly gets the upper hand, Kai jokes that this is easy enough for the Immortal Champion of Mortal Kombat. Suddenly, what Sub-Zero had seen falling from the sky collides with the ground near the monks. They inspect the scene and discover demons about to slit the throat of a white-haired man.
Elsewhere, Sonya Blade is battling. Unable to get the upper hand over the last remaining Black Dragon clan member, Jarek escapes.
Jax then contacts Sonya and tells her she is needed to investigate an interdimensional flux in southwestern China and a helicopter piloted by Johnny Cage is sent to pick her up. At the crater, Liu Kang and Kai battle the demons well, but are outnumbered, until Raiden shows up and electrocutes the demons to death. Raiden then explains that the man who fell from the sky is, God of Wind. He elaborates that he and Fujin are the last two remaining of Earth's Gods and that the Elder Gods have been weakened by Shinnok. He and Fujin withdraw to the Eternal Palace to formulate a plan of attack, after telling Liu Kang and Kai they must go to Edenia. Just as Kai is lamenting the impossibility of such a task, the helicopter carrying Sonya and Cage arrives.
Not long afterwards, Sub-Zero shows up to offer his help, correctly guessing that his brother may have played some part in Shinnok's return. Sonya uses Outer World Investigation Agency technology to open a portal to Edenia. On the other side, they are all greeted by Quan Chi, who welcomes the Earthrealm Warriors to a 'Mortal Kombat like you've never seen before.' The comic ends with the caption, ' To be continued in Mortal Kombat 4, but it is unknown what happens next. Mortal Kombat: Deception Limited Edition.
Cover of Kitana and Mileena While the comic books by Midway depict the game's official storyline, Malibu's Battlewave and Blood & Thunder story arcs are official publishings of the game providing alternative scenarios for the early Mortal Kombat series, thus favouring the 'what if' theories. Malibu Comics canceled their line after 10 months and 27 issues (published in several mini-series) due to increasingly low sales. Dustin Quillen of featured the Malibu comics in his 2011 article 'The Top Ten Times Mortal Kombat Went Wrong', opining it suffers from 'sloppy artwork, a truly baffling sense of human anatomy, and strange lapses in continuity.' The Malibu comic books, almost all of them written by Charles Marshall, were a sort of 're-imagining' of the Mortal Kombat franchise as numerous details were altered. Characters with no particularly defined background at the time (e.g., and, who were paired up in the comics) were radically different when comparing their comic book appearances to their in-game appearances.
In addition, certain characters were tweaked, mostly for the sake of the plot. For example, in Mortal Kombat II, is subservient to Shao Kahn and follows his orders without question. In the comics, however, he joins an alliance with Kung Lao, Kitana, and Sub-Zero, among others, who wish to bring Kahn down. Throughout the Malibu series, several concepts are raised that, while not always part of the game's official storyline, are, in fact, part of the 'what if' hyperextension of the game. For example, it is revealed (just as it was in MKII) that Mileena was specifically designed by Shang Tsung, through sorcery, for Kahn as an imperfect clone of Kitana.
However, despite being created artificially, Mileena considers herself to be 'Shao Kahn's true daughter' and refers to herself in this way throughout the series, even after she learns the truth. Kung Lao and Kitana share a love relationship instead of the more canonic relationship between Kitana and Liu Kang in the later games. Johnny Cage and Sonya also have a relationship in the series, and, while the concept is highly supported by the game's storyline, there has been no official confirmation that it exists within the games. Raiden does not appear to take an active part in the second Mortal Kombat tournament.
This idea would be used again during the and the retconned story of MKII in Mortal Kombat: Shaolin Monks. Sonya, who absolutely hated Kano and did all she could to ensure his capture—if not his death—becomes fully focused on aiding her friends and Raiden, and even shares a rivalry with Mileena, who tries to kill her on many occasions. Scorpion wants to kill not only Sub-Zero in revenge for killing him, but also his family and his clan; which was not his original intention. Sub-Zero's treatment in the Malibu comics is particularly interesting.
In the games, the original Sub-Zero had been killed early on (prior to Mortal Kombat II), turning into the wraith, and substituted by his younger brother. However, the older Sub-Zero is portrayed prominently throughout the entire run of the comic book series; while the younger brother makes only a small appearance in the last page of the Tournament Edition II issue. In the series, the older Sub-Zero has the traits of both himself and his brother. For instance, in the beginning, he is loyal to the Lin Kuei and always speaks highly of his clan; yet later in the story he becomes more humane and, instead of being a ruthless assassin, he assists Kitana, Kung Lao, Liu Kang, and their friends. He is portrayed as heroic (in contrast to the original Sub-Zero's soul being tainted in the games), while Scorpion is made to look purely evil (as opposed to his neutral alignment in the games). On the other hand, Noob Saibot is not mentioned or featured in any of the comics except in a special Baraka issue, where he shows up in a small role as a completely separate character (at the time, his identity as the original Sub-Zero was yet to be established in the games).
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The final issue sees the new Sub-Zero rise to avenge the death of his brother—which largely brings things closer to the game. This section needs expansion. You can help.
Mortal Kombat Games
(May 2010). Where The Wild Things Are (penciled by Patrick Rolo, inked by Scott Reed and Bobby Rae). A Fighting Chance (penciled by Vinton Heuck, inked by David Mowry and Scott Reed). No Guts, No Glory (penciled by Patrick Rolo, inked by Richard Emond). Days of Thunder, Nights of Pain (penciled by Patrick Rolo, inked by David Mowry). The Killing Fields (penciled by Vinton Heuck, inked by David Mowry).
Death Moves (penciled by Keith Conroy and Vinton Heuck, inked by David Mowry and Jack Snider) Mortal Kombat: Goro, Prince of Pain. This section needs expansion. You can help.
(May 2010). Stranger in a Strange Land (penciled by Roy Burdine, inked by Jack Snider). Down and Out in Outworld (penciled by Roy Burdine, inked by Jack Snider and Scott Reed). Armed and Dangerous (penciled by Kiki Chansamone, inked by Bruce McCorkindale) The Prince of Pain trilogy revolves around the storyline elements of chaos and order, the themes later officially introduced in the video game. The story is starred by Goro and the possible reason why he disappeared from the first game's tournament during the battle against Liu Kang, Sonya and the others.
He appears in Earth and is led to Zaggot, the God of Chaos, who is the responsible of Goro's disappearance from Outworld. This story continues in Blood & Thunder storyline. Mortal Kombat: Raiden & Kano.
This section needs expansion. You can help. (May 2010). Baraka: Babality (penciled by Vinton Heuck, inked by Abraham Madison, cover by Scott Christian Sava). Kitana and Mileena: Sister Act (penciled by, inked by Larry Welch). Kung Lao: Rising Son (penciled by Tim Divar, inked by Abraham Madison) Original characters. Abacus: Lord Abacus is a god of order, featured in the Goro: Prince of Pain miniseries.
Residing in the Library of Order, he witnesses the chaotic scheming of his brother Zaggot unfold, yet refuses to respond physically for fear of producing further chaos, thus feeding his rival. This course of action alters, however, when Abacus encounters Goro and presents to him a weapon forged of order. Abacus is finally seen versing Zaggot in a game of chess. He is accompanied by the librarian Miss Bishop, who endlessly aids him in maintaining the occurrences of the universe. Bo: Bo is introduced in the second issue of Battlewave as Johnny Cage's personal bodyguard sent by Cage to protect Liu Kang. Massive in size, he first appeared as Liu Kang was taking a beating from Goro, from whom Bo was able to absorb a direct punch with little effect; without his intervention, Liu Kang would almost certainly have been killed. During the course of events in the series, Bo received a broken arm yet, in Tournament Edition II, he still managed to defeat Reptile with only his good arm.
Deciding he didn't know enough about Outworld to continue with Shao Kahn's 'contest,' he instead spent the rest of the tournament by sitting on the unconscious Reptile and keeping him pinned to the ground. King Gorbak in Battlewave #6, by Vinton Heuck and Moose Baumann. Gorbak: King Gorbak, ruler of the subterranean Shokan province of Outworld (specifically Kuatan), made his official debut in the 1993 Midway-published MKII comic book, in which he expresses his outrage to Shao Kahn at his son Goro's death at the hands of a Shaolin monk (Liu Kang), and then demands Shang Tsung's execution as compensation.
However, Tsung talks his way out of his imminent demise by conceiving another means of invading Earthrealm through twisting the rules of the tournament, leading Gorbak to offer a new Shokan allegiance to the Outworld throne: Kintaro. In the Malibu canon, Gorbak is featured in Battlewave #1 and #6 and in MKII: Collector's Edition.
Interestingly, his part in the storyline alters between his two appearances; in the first issue, Gorbak's role mirrors that of the aforementioned MKII comic, but in the sixth issue, he attends the would-be wedding of Shao Kahn and Sonya (under mind control by Kahn). Gorbak also made an appearance in the animated film and is referenced briefly in Jeff Rovin's 1995 novel. Grum: Grum is a Shokan ruler of the Outworld province of Katala, briefly featured only in Blood & Thunder #2. He wields six sets of with his six hands but is quickly dispatched by Sub-Zero from a simple freeze and flying-kick combination.
Hydro: Sub-Zero's fellow Lin Kuei companion, Hydro had the ability to control water that was capable of freezing opponents upon contact. He was depicted in the Blood & Thunder series as younger than Sub-Zero yet a respectable fighter in his own right, but he was killed in Outworld by Scorpion in issue #4 as part of the latter's ongoing vendetta against Sub-Zero. Hydro also made an appearance in, portrayed therein as an early version of the Lin Kuei's fledgling cybernetic-ninja program, unit LK 1V1, and is used to demonstrate Cyrax and Sektor's superior abilities. This version of Hydro displays the skills similar to other Lin Kuei cyborgs, such as conducting electricity. Lance: Lance was Sonya's Special Forces partner (assuming the role of a similar character, Sparky, who had appeared in the 1992 Midway comic based on the original MK game) who assisted her bid to capture Kano.
He sported an artificial bionic arm - which served as an inspiration for Jax's metal implants in - which had the ability to extend and conduct electricity. Kano defeats Lance and then performs his heart-rip Fatality during the opening bout of the MK tournament in the second issue of Blood & Thunder. Siang: A combination of twin Shaolin fighting monks Sing and Sang, who had the ability to merge their bodies together to form a single powerful warrior. He was considered to be the greatest champion of the Order of Light (of which Liu Kang was also a member) and was sent as their representative to participate in the MK tournament.
They saw their only action in Blood & Thunder #3, when Siang attempted to attack Goro while he and the other Kombatants were imprisoned in Shang Tsung's dungeon, but they were soon forcefully ripped apart and killed by Goro. However, in the Battlewave miniseries, it was revealed that Sang had actually survived Goro's attack. Therefore, Sang joined with the deceased Sing once more to form Siang, this time on a permanent basis. Siang was controlled by Shao Kahn due to his Deathstone, a special gem that had the power to control the dead.
Because Siang was only half-dead, he maintained a mind of his own and managed to crash the wedding between Shao Kahn and Sonya, yet remained under Kahn's control. In a mercy killing, Siang is slain by Scorpion through impaling the warrior's heart with his spear, then the Deathstone is destroyed.
Sylence: Sylence appeared only in the Special Forces miniseries. She was a member of the Special Forces, with pale skin, purple hair, and solid white eyes, and her weapon of choice was a push dagger.
She is the only character that uses a -like move in the miniseries. The Kombatant: The Kombatant was a multi-limbed all-powerful creation of sorcery, first seen at the very end of the first issue of the Goro: Prince of Pain miniseries. Created by Zaggot, it is imbued with the combined strengths and certain physical attributes of the original seven Kombatants along with Shang Tsung and Goro, resulting in a seemingly indestructible being. Upon Goro's defeat, the Kombatant is ambushed in issue #2 by Baraka, Kitana, Mileena and Reptile, all of which are easily defeated, but Baraka manages to sever its upper left arm, which then mysteriously reappeared in the next installment with no explanation. The Kombatant meets its demise when Goro easily disintegrates it with a magically-crafted machine gun bestowed upon him by Abacus.
Zaggot: Lord Zaggot is a god of chaos and the evil brother of Abacus, featured in the Goro: Prince of Pain miniseries. He receives his sinister strengths through the disruption of events in the universe. His companion is a talking crow named Rook. Zaggot found it necessary to create the Kombatant once proposing the position to Goro, receiving refusal.
Later, Zaggot reveals his true form to Goro for purposes of intimidation, only to be swallowed by Goro when the lack of ensuing chaos causes the god to shrink in size. He is later seen playing a game of chess against Abacus. Comics published by DC Comics Mortal Kombat VS DC Universe: Beginnings. This section needs expansion. You can help. (May 2010) This short comic was illustrated by returning John Tobias and written by John Vogel, another of the original four co-creators of the Mortal Kombat franchise.
It is the backstory comic for the game, merging the worlds of Mortal Kombat and the. Mortal Kombat X: Blood Ties announced a prequel comic book series for that 'will feature many favorite characters and the next generation of Kombatants' as being written by Shawn Kittelsen with interior art by Dexter Soy and covers. The series debuted in January 2015.
Blood Ties begins several years after the end of the 'Netherrealm War', when Shinnok led Netherrealm in an attempt to conquer Earth and the other realms in the wake of Shao Khan's death. Shinnok was defeated and his undead armies pushed back, save for a number of dead warriors who were restored to life. Meanwhile, Outworld fell into a civil war as Mileena was overthrown by her warchief Kotal Kahn. In the Himalayan wilderness, Kenshi and his son Takeda flee from members of the Red Dragon and are saved by Scorpion and his rebuilt Shirai Ryu clan.
Kenshi explains that he was infiltrating the Red Dragon when he was exposed, causing the group to target his son, whom he did not know he had. Kenshi leaves Takeda with Scorpion and leaves to complete his mission and find the Red Dragon's leader. Meanwhile, Kuai Liang, the younger Sub-Zero (who has also been returned to life) attacks a Red Dragon Temple in China.
He enters the inner chamber only to be attacked by Kano, who has taken the Kamidogu (which are daggers in this timeline) within and scars him with it, stating that the Kamidogu are cursed. Years later, Scorpion is approached by Raiden. After ensuring the Kamidogu is safe, he warns Scorpion of a demon from another realm that seeks to kill Earth's champions. Later that night, Takeda's friend Fox is driven mad by voices.
Taking the Kamidogu, he is possessed by the demon and kills the rest of the Shirai Ryu, before being killed by Takeda and Scorpion. After paying their respects to the fallen, the two leave to find Raiden to seek answers. At the Sky Temple, Raiden converses with the Wind God Fujin, before using another dagger to invoke blood magic to find the demon. He discovers that they are too late and that events are already in motion. At a Special Forces base, Sonya Blade meets with Kotal Khan, Emperor of Outworld, who was captured entering Earth.
Kotal explains that Mileena's resistance in Outworld is in league with the Red Dragon, and that he and his warriors are there to eliminate them. He asks for their cooperation, though Sonya refuses, and a fight ensues, but Raiden intervenes and Kotal departs, threatening to make them pay. Elsewhere, Sonya's daughter Cassie Cage, takes Jax's daughter Jacqui Briggs to what she believes to be a legal fight club, but are forced into an illegal death match against Frost. The match is interrupted by Black Dragon members Jarek and Tasia, who attempt to take Cassie and Jacqui. The two are sucked through a portal, but Cassie is able to take a picture of one of their abductors from her phone, Erron Black, one of the warriors who had been with Kotal, leaving it for Sonya. Sonya finds Cassie's phone and prepares to take her men and Johnny Cage (Cassie's father) to Outworld. In Outworld, Kotal Khan sends his father to find Prince Goro who has disappeared while looking for Mileena.
Unknown to Kotal, Goro has betrayed him and joined Mileena. Goro kills Kotal's father, driving Kotal to empower himself with his Kamidogu and face Goro personally, tearing his arms off. As Kotal and his warriors leave, they are confronted by Sonya demanding her daughter's location. Kotal denies involvement but agrees to help after Erron Black is shown to be involved.
Elsewhere, Erron, Kano and the Black Dragon are taking Jacqui and Cassie to an unknown location when they are ambushed by Mavado and the Red Dragon. Kano abandons Erron who is wounded and the girls kill Mavado before being taken prisoner once more. In Earthrealm, Scorpion and Takeda near the Sky Temple and are attacked by Raiden, who is under the effects of the Kamidogu's curse. Takeda is seemingly killed, causing Scorpion to savagely beat Raiden, freeing him from the curse. Raiden saves Takeda's life and explains that following Shinnok's defeat the Elder Gods locked him away in another dimension. The Kamidogu were empowered with Blood Magic to act as the keys to his prison, and entrusted to powerful warriors by Raiden, keeping their true purpose and power hidden.
Scorpion is furious at the deception. Raiden apologizes, explaining that he had not foreseen the demon corrupting the magic and cursing the blades. He informs him that all the blades are accounted for, save for one which has been stolen by Sub-Zero, who was possessed when Kano scarred him with one years earlier, and Scorpion agrees to help track him down.
In Outworld, Mileena's chief advisor Reiko plots with the demon cleric Havik, who promises to grant him the power to become ruler of Outworld if he brings him the Kamidogu. Meanwhile, Sonya's team finds Erron Black who delivers a message that Reiko and Havik are waiting for them on Shang Tsung's island. References.